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The lightning symbol does not, infact, indicate that your armour survived a run in with an evil wizard when it was a child, but shows how much resistance your armour has to energy damage i.e. Generally speaking heavy armours like metal and raider pieces have higher ballistic resistance than light types like leather. This is represented by the little shield on your armour’s stats, and is the basic level of protection the armour will give you from bullets, explosives, and other regular kinds of stuff like being smacked in the face with a tire iron.
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The heavier armour is the more of your Action Points (AP) it will use up when you sprint with it on. The weight of your armour can be far more consequential than with weapon modifications, depending on how you’ve prioritised your SPECIAL points, so it’s actually worth keeping an eye on. How armour stats work in Fallout 4Īrmour in Fallout 4 has three damage resistance scores (DMG), along with the weight and value.
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Some of the nicer suits and dresses make you more charismatic, but aren’t great in a tactical firefight situation. You might want to keep different sets of clothes for different occasions. There are some bits of kit that are complete outfits and will fill up most or all of your armour slots, like the Silver Shroud costume. Don’t let anyone tell you it’s not a relevant choice. It’s worth noting that you can equip more than one thing on your head, so if you want to rock a postman’s hat with a bitchin’ pair of sunglasses you can. You can then fill the other slots with a combination of any separate bits you like from the armour you pick up. The base layer is more or less a set of clothes that you can strap other bits of armour on top (for example, the Vault 111 uniform you’re wearing when you first leave the vault) so you’re not just wearing your pants. When you’re getting dressed in Fallout 4 you have six slots to fill: left leg, left arm, right leg, right arm, torso, head, and, underneath all that, a base layer. If you’re more of power armour type then don’t worry: we’ve done a separate guide for that too. You can also grab Army Fatigues from Gunners in many areas.these are perfect for Weave augmentation.You can’t skip merrily around the Commonwealth without any protection – or at least, if you did you wouldn’t last long – so understanding your armour and what kind of defense it affords you is pretty important, hence we’ve done a guide on armour and how you can modify it. If you don't already own an eligible armor, Tinker Tom sells some prefab suits that can be upgraded with better Weave mods.
Fallout 4 clothing mods#
You'll see a new option for Weave Mods on all eligible armors. You won't even know until you next visit an Armor crafting station, and then only if you're carrying one of several eligible types of cloth-based underarmor. Do so.Ĭompleting this sequence has the invisible effect of opening up an entirely new modding ability for your character, but the change isn't obvious. When Tom mentions the Cache you've discovered, he'll offer to let you examine his goods for sale. Once you've completed these prerequisites, look around Railroad HQ this guy, Tinker Tom, and strike up a friendly conversation.
Fallout 4 clothing series#
Jackpot Quests are a series of fetch quests assigned by PAM at Railroad HQ and generally trigger after completing at least one other Railroad safe house Quest for PAM.thus, a Jackpot quest is usually the second quest offered by the robot. Jackpot quests involve the use of an RF ID item to retrieve a certain piece of data.
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